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Wednesday, July 28, 2010

iago, you crazy sunna bitch

[ Thinq ]

A directory containing personal details about more than 100 million Facebook users has surfaced on an Internet file-sharing site.

The 2.8GB torrent was compiled by hacker Ron Bowes of Skull Security, who created a web crawler program that harvested data on users contained in Facebook's open access directory, which lists all users who haven't bothered to change their privacy settings to make their pages unavailable to search engines.

Bowes' directory contains 171 million entries, relating to more than 100 million individual users - more than one in five of Facebook's recently trumpeted half billion user base.

The file contains user account names and a URL for each user's profile page, from which details such as addresses, dates of birth or phone numbers can be accessed. Accessing a user's page from the list will also enable you to click through to friends' profiles - even if those friends have made themselves non-searchable.

There's absolutely nothing illegal about what Bowes has done - the information is, after all, publicly available - but perhaps the existence of a stalker's online black book might finally persuade less security-minded Facebook users to get their arses in gear.

Lego StarCraft

StarCraft in 5 minutes

Derp. I forgot to post this vid a few days back. If you haven't played StarCraft 1 in forever and need a refresher, or if you never have, he is the story leading up to SC2 as told by this dude in 5 minutes...

Chatroullete Trolls Beware

http://www.chatroulette.com/message

[...] Recently I decided to seriously look into issue again, and I've had a breakthrough.

Luckily we all live in a real world, and we can easily apply the laws of a real world even on an internet application. With the help of a few good developers we've started collecting information, such as IP addresses, logs and screen captures of offenders who actually break US/UN laws by broadcasting inappropriate content in a specific situations. We've captured and saved thousands of IP addresses of alleged offenders, along with logs and screenshots which prove wrong behavior. We are initiating a conversation with enforcement agencies and we are willing to provide all the information we have. I hope that with help of a Criminal law we can finally get the problem out of our shoulders and get existing organizations which usually solve these kind of problems to help us.

How it went down... and more likely than you'd like to believe.

1UP's 10 Tips To Be Better @ SC2

http://www.1up.com/do/feature?cId=3180482

11. Use a Maphack
Maphack

Activision merger hasn't changed Blizzard, says Blizzard

[ HotBloodedGaming, GamerZines]

Activision Blizzard came to fruition as the result of a merger between Activision and Vivendi Games back in 2007 (with the deal officially closing in 2008). Since the merger was announced, Blizzard fans have been concerned about the business mentality of the developer now that it is associated with Activision.

The most obvious example of this supposed mentality shift is in regards to StarCraft II. As it stands, StarCraft II will be made up of three individual games, with each game release being associated with an original campaign (one for each race–Terran, Protoss and Zerg). Many fans believe this was not Blizzard’s original plan for the sequel, but is instead the result of pressure from Activision.

However, Michael Ryder of Blizzard Entertainment is determined to clear the air of these rumors. The VP of International Operations said the following,

“Since we had our merger with Activision, it hasn’t changed anything at Blizzard. We make the same decisions in the same way we always have, and the relationship with Activision hasn’t changed that.

For Blizzard, our culture is extremely important. It is actually the basis for how we do what we do. We have a really strong culture that has a number of values that we share with our offices around the world. That culture, those values, binds us together and it defines the way we want to behave.”

What do you think are the long-term effects of the Activision Blizzard merger? Has Blizzard been corrupted by Activision? Or is Ryder being sincere in his explanation?

EQ2 goes free and Extended

[ Gamasutra ]

After five years years in service, Sony Online Entertainment's MMORPG EverQuest II is going free-to-play -- but not in the same way as other MMOs have done in the past.

Instead of turning EverQuest II into a completely free-to-play MMO powered by virtual item sales, SOE is introducing a "parallel" free-to-play version of the game, EverQuest II Extended. The new version, whose beta launches this August, will generate revenue through microtransactions, while the subscription-based version will continue to operate separately.

EverQuest II producer David Georgeson told Gamasutra that SOE made the move to spark growth in a "stable" yet stagnant subscriber base that's held back by a steep learning curve and a monthly subscription fee.

"What we needed to do was open it up to a large number of people who have never seen [EverQuest II] before," Georgeson said. "And the obvious way to do that was to break down the walls between the game experience and the players that might want to check it out."
 

Valve's Anti-Cheat makes an oopsie! L4D2 awarded to 12,000 MW2 Players

[ Gamasutra ]
Valve is offering free copies of Left 4 Dead 2 to Steam users who have recently found themselves banned from Call of Duty: Modern Warfare 2 due to a glitch. The erroneous bans have since been reversed, and company president Gabe Newell sent an apology letter to those affected.

According to Newell, the bans affected about 12,000 users over a two-week period, many of whom publicized the issue via forum discussions and tips to consumer news sites. Each affected user received an email from Newell explaining the tech snafu and offering two free Left 4 Dead 2 games, with one that can be gifted to a friend.

"This was our mistake, and I apologize for any frustration or angst it may have caused you," wrote Newell in his letter, published by numerous consumer media outlets including Kotaku.

"The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version," he explained. "This was caused by a combination of conditions occurring while Steam was updating the disk image of a game."

Newell clarified that the error wasn't something inherent to Modern Warfare 2, and said Steam allows Valve to identify and reverse erroneous bans.

He said affected users who did not already own a copy of Left 4 Dead 2, the latest in the company's popular multiplayer zombie shooter franchise, would find a copy already waiting for download in their library, and that they could access a code to share with a buddy via Steam's gift and guest pass management center.

Amazing. Valve continues to show others how things are supposed to be done in the industry -- unlike some others. If anyone was lucky enough to be banned, I could use a gifted copy. :D

@Diablo answers a good D3 question

Most of us already knew this, but for a little confirmation --

hey, both my brother and I are huge fans and we were wondering how the new b.net will support two people playing at once.SeriousBismuth1

If you want to play at the same time you’ll need two Battle.net accounts, and two copies of the game.Diablo

Tuesday, July 27, 2010

StarCraft II Retail Maphack

Perma Wrote:

Anyway, seeing as it's launch day for the retail version I decided a good way to celebrate would be to release a simple maphack that reveals the main map and minimap in campaign and multiplayer modes. Please keep in mind that this is a public hack, so there are detectability risks involved with using it. It is currently undetected and I expect it to remain that way for some time.
How to Use: 
1. Start StarCraft II.
2. Run the application Load.exe.
3. Press the F5 key at any time to turn it on and off. 
You do not need to keep the loader window open after loading the maphack.
[ Download ]



And CraniX's Maphack which was the first SC2 retail hack released public AFAIK.

SC2 Campaign Crack

How to play campaign maps without owning a Battle.Net Account

Requirements:

MPQ Editor: http://www.zezula.net/en/mpq/download.html
SC2Crack http://ul.to/k9s7hh

1. Extract SC2Folder\Campaigns\Liberty.SC2Campaign\Base.SC2Maps to a folder of your choice
2. Open up the Mapeditor that comes with SC2 and create a new map and save it as template.SC2map - then close the Editor
foreach Map 3.

3.1. Create a folder with the according map name e.g. TRaynor01
3.2. Copy and paste the template.SC2Map file in there
3.3. Open the template.SC2Map with the MPQ Editor
3.4. Go to the folder where you extracted the files of Base.SC2Maps - in my case: D:\Games\StarCraft II\Maps\Campaign\TRaynor01.SC2Map\
3.5. Drag and drop the files from the folder in the MPQ Editor
3.6. Close MPQ Editor - rename the template.SC2Map to the map name - in this case TRaynor01.SC2Map

To launch the maps - use the SC2 Mapeditor, as drag 'n dropping them over SC2.exe will cause them to bug.

Enjoy playing campaign, altho this is quite a hacky way, you can do it.

- rolle3k

- or -

Vernam7's Crack

Sunday, July 25, 2010

SC2 Action Figures @ Comic-Con



<< More >>

Spare Change

Ok, so if you didn't notice, additional AdSense ads have been implemented as well as the blog being FeedBurned (+ Ads in feeds). Now, the blog hasn't earned much income at all, but clicks have gone up in the past 48 hours since I've made these changes. I also added the "E-Mail This Post" button to posts and hope to further merge into the social-cloud-sharing crap. Obviously if I had done this sooner, the blog would've probably got a lot of attention on social news sites like Digg with certain hot topics. It's something I should've done sooner. I clicked this little box, but it obviously didn't work.



I'm guessing I probably have to add some kinda Meta-Data or something to the template for it to function, but I'll have to research that later. Leave help in comments if you got it. [Got it; added manually.] What else would you guys like to see added? What about content wise? Tips are welcome and I'd like to see more interaction from my followers and lurkers alike.

I'm thinking about taking this blog to a new level and perhaps making it a little more serious. A re-design might be in order, but right now I'm thinking that doesn't really make much of a difference in conveying information anyway. Not much wrong with the way it is now, but the color scheme is almost default and the layout in its entirety could probably use some tweaking. I'm no web-design expert and haven't worked on a serious site since before YouTube existed.

edit: Yay, for a near-instant three comments. Just wanted to add: Big thanks to those who have donated this past week. Our server payments are set for the next couple of months already.

Sunday, July 18, 2010

StarCraft 1.16.1 Zerg Resource Hack

Yeah, a mineral hack. This is very similar to the last Zerg Mineral Hack and has been kept semi-private for a bit. I haven't tested this specific DLL, but since Dew ( ) leaked it, here you go. The included ReadMe says it's Dew's exploit and coded by Jiggie. I expect there to be some coding errors. Let me know if this one doesn't work.



ReadMe

Programmed by Jiggie
Exploits by Dew

Note:
Program the other exploits for different races. Find them. Make them. I'm not
supporting this hack or anyone trying to find the other exploits along with this hack.
Figure it out.

Jiggie + The command engine:
/of - Finds the nearest drone on to the left of the map, starts to exploit
/c - Use this to gain money when you build something

Dew:
END - Use this for createing unlimited drones (/c works excellent but it is to many drones)

Usage:
Mineral hack. Type /of, drone starts to burrow. When the timer reaches "2" build any unit (with gas or without) then
when Commands are lock appears. Type /c on the building unit and you get gas/minerals back instantly unlimited. Before
the egg is almost done cancel it. *Same with refund/unlimited drones on zerg except build a extractor*
Then everyone print a e-thug picture of MA[Night] and throw darts at it ;o.


I'm probably going to upload some more SC1 hacks later.

[Download]

Saturday, July 17, 2010

StarCraft II Beta: The End is Nigh

Everyone needs to make their final preparations for the final shelf release -- 10 days and counting. Unfortunately, I probably won't be playing with you guys for a long while. Anyway, on to the infos..

We would like to thank everyone who has participated in the StarCraft II: Wings of Liberty beta test. You've done an admirable job of testing, and we greatly appreciate all of the feedback you provided during this critical phase of development. It's been a lot of fun; however, all good things must come to an end.

In preparation for the launch of the game on Tuesday, July 27, the beta servers will be brought offline by Monday, July 19. At that time, all beta accounts and character information will be reset and the ability to create forum posts and comments on the StarCraft II: Wings of Liberty website (http://beta-us.battle.net/sc2/en/) will be unavailable until launch. In the meantime, we still encourage everyone to stay tuned to the website for exciting news and updates regarding the upcoming release.

Thank you again for your participation, and we'll see you soon on Battle.net!

Preparation: Do you need additional pylons?

System Requirements

PC (Required)Mac (Required)
  • Windows® XP/Windows Vista®/Windows® 7 (Updated with the latest Service Packs) with DirectX® 9.0c
  • 2.6 GHz Pentium® IV or equivalent AMD Athlon® processor
  • 128 MB PCIe NVIDIA® GeForce® 6600 GT or ATI Radeon® 9800 PRO video card or better
  • 12 GB available HD space
  • 1 GB RAM (1.5 GB required for Windows Vista®/Windows® 7 users)
  • DVD-ROM drive
  • Broadband Internet connection
  • 1024X720 minimum display resolution

  • Mac® OS X 10.5.8, 10.6.2 or newer
  • Intel® Processor
  • NVIDIA® GeForce® 8600M GT or ATI Radeon® X1600 or better
  • 12 GB available HD space
  • 2 GB Ram
  • DVD-ROM drive
  • Broadband Internet connection
  • 1024X720 minimum display resolution

PC (Recommended)Mac (Recommended)
  • Windows Vista®/Windows® 7
  • Dual Core 2.4Ghz Processor
  • 2 GB RAM
  • 512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better

  • Intel® Core 2 Duo processor
  • 4 GB system RAM
  • NVIDIA® GeForce® 9600M GT or ATI Radeon® HD 4670 or better

*Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.

For a complete list of supported 3D cards, please visit http://www.worldofwarcraft.com/supportedvideo



For people who plan to purchase a digital copy (EU Version Here):

NOW

1. DOWNLOAD

Download the full StarCraft II client today and pay later!

LATER

2. INSTALL

On 07/27/2010 10:00 AM PDT, when sales of digital copies begin in North America and Latin America, start the installer program.

3. PURCHASE

Choose Activate**, and follow the options to log in to Battle.net Account Management and purchase StarCraft II.

4. PLAY!

Wait for the installer to complete then log in using your Battle.net account to play.

StarCraft II costs 100 MILLION DOLLARDS!

For AV/Blizz to make

Blizzard spends a not-small fortune developing sequel to popular sci-fi RTS, says Wall Street Journal.

The original Starcraft was released some 12 years ago and has become one of the most popular PC titles ever, selling over 11 million units to date. The first entry in the game's sequel, following years of fan anticipation, arrives in two weeks bearing an unprecedented budget.


According to the Wall Street Journal (subscription required), Activision Blizzard has spent over $100 million on the three-part sequel to the science-fiction real-time strategy game, which kicks off with Starcraft II: Wings of Liberty on July 27.

The report stated the $100 million was purely development price and made no mention of marketing expenditures. That lofty figure well exceeds Gran Turismo 5's $60 million development cost, one of the most expensive video games to date.

Activision Blizzard CEO Bobby Kotick has previously labeled the Starcraft franchise as one of the company's seven "pillars of opportunity." Kotick said each pillar has the potential to reap between $500 million and $1 billion of operating profit for the publisher throughout its life. The other pillars are Call of Duty, Guitar Hero, World of Warcraft, Diablo, new Blizzard MMOG, and Bungie's new intellectual property.

Kotick wasn't the only Activision Blizzard executive speaking about the game though. Blizzard president Mike Morhaime told the paper that the publisher should be able to migrate some of its World of Warcraft subscribers to Starcraft II.

"We've brought in a lot of new players in the beta testing who've been playing World of Warcraft but have never tried Starcraft," Morhaime said.

Alsome

Tuesday, July 13, 2010

SC2 Beta - Patch 17

View All Posts by This User ignore-inactive
Zarhym
Blizzard Poster
  • 20. Patch Notes - Beta Patch 17 07/13/2010 03:18:34 PM PDT
quote locked
StarCraft II Beta – Patch 17 (version 0.20.0.16036)

Bug Fixes

  • Many of the following bug fixes were intended for internal testing only, and are now being reverted.

    • 250mm Strike Cannons can no longer deal damage to hidden targets.
    • Barracks build time decreased from 65 to 60 seconds.
    • Bunker build time decreased from 40 to 30 seconds.
    • Canceling morphing Banelings now returns 75% of the cost like other morphing Zerg units.
    • Hellion range reverted from 6 to 5.
    • Reaper build time decreased from 45 to 40 seconds.
    • Zealot build time decreased from 38 to 33 seconds.

Friday, July 9, 2010

d2ation

Mesmer wrote:

What is d2ation?

d2ation is an modified Diablo II server designed and handcrafted by several intelligent individuals at EoN, formerly known as Blizzhackers. The modified server is being designed with these key points in mind.
  1. Connecting to this server will not require any addition patch download.
    • supporting latest 1.13c patch as well as 1.12a (with Multires)
  2. Fixing key issues/bugs in-game to make Diablo II more enjoyable in addition to Blizzard fixes.
    • FIXED: eth armor cube 50% def bonus bug.
    • FIXED: act quest treasure drop.
    • FIXED: glitch fulled games.
    • FIXED: other un-mentioned private b.net exploits.
    • Functional Warden, hi redvex: 6FF3D8D4.
  3. New and long over due features such as...
    • de-randomized magical prefix/suffix spawn.
      • rank[X].range = rank[X].min ~ rank[X+1].min + 3
      • in short, lower modifiers of the same type will stop spawning 3 levels after the one above it becomes avaible.
    • [!] gold no longer drops, shopable runes(act5/Anya), heavily gem based gameplay.
    • Transferable character within accounts, sharing characters between accounts.
    • Character limit per account increased to 16 instead of 8.
  4. Player Driven Content!
    • First off; All suggestions and comments are welcome!
    • Tempering Items. These items are a type of crafted items by turning a superior white item into Tampered item with all existing mods retained. Upon which player then can add/upgrade additional modifies on said item through cube recipes to truly make it their own. Now the personalization quest really will have it’s meaning.
    • Unique/Runeword re-balancing. all unique and runewords will be redesigned and/or buff/nerf’d accordingly. There’s an active discussion on this topic via IRC whenever there’s people avaible.
    • New cube recipes(work in progress) - HERE


    Join us on IRC irc://irc.synirc.net/d2ation
    http://n2ation.com
    Ladder reset/start 7/10210 00:00:00 GMT -6

Morhaime sings us a lullaby.

View All Posts by This User ignore-inactive
Nethaera
Blizzard Poster
  • 0. Regarding real names in forums 07/09/2010 09:48:46 AM PDT
Hello everyone,

I'd like to take some time to speak with all of you regarding our desire to make the Blizzard forums a better place for players to discuss our games. We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums.

It's important to note that we still remain committed to improving our forums. Our efforts are driven 100% by the desire to find ways to make our community areas more welcoming for players and encourage more constructive conversations about our games. We will still move forward with new forum features such as the ability to rate posts up or down, post highlighting based on rating, improved search functionality, and more. However, when we launch the new StarCraft II forums that include these new features, you will be posting by your StarCraft II Battle.net character name + character code, not your real name. The upgraded World of Warcraft forums with these new features will launch close to the release of Cataclysm, and also will not require your real name.

I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature.

In closing, I want to point out that our connection with our community has always been and will always be extremely important to us. We strongly believe that Every Voice Matters, ( http://us.blizzard.com/en-us/company/about/mission.html ) and we feel fortunate to have a community that cares so passionately about our games. We will always appreciate the feedback and support of our players, which has been a key to Blizzard's success from the beginning.

Mike Morhaime
CEO & Cofounder
Blizzard Entertainment


//ed - Post edited to update the list of new forum features that will be implemented.

[ Post edited by Bashiok ]

B. Kotick, Pres of AV -- still greedy as fuck, man

This is just ridiculous. This is the same motherfucker that sent security to Infinity Ward's office, had West and Zampella (head of IW) removed and fired, and refused to pay them royalties because they wanted to expand on MW2 rather than dive head-first into yet another $60-fetching-sequel as ordered -- or "breach of contract" as Kotick called it.

The guy is mad he isn't getting his cut from all the XBL subscribers playing MW2. So he wants to be rid of consoles and move it all to these "NEW PCS THAT PLUG DIRECTLY INTO A TV WITH THE FOCUS OF GAMING" (A FUCKING CONSOLE, YOU PIECE OF SHIT?!) so that he can collect all the koinz and have complete control over everything. This guy is the motherfucking Hitler of gaming -- I'm telling you, dudes -- and he says it all LIKE IT'S A GOOD THING. This is the idiot Blizz sold out to.

The pres i dent of Activi son, Bobby Kotick, believes that the major ity of peo ple pay ing to useXBL are pay ing to play Mod ern War fare 2 — –Activi sion does not get a share of that profit.

We’ve heard that 60 per cent of [Microsoft’s] sub scribers are prin ci pally on Live because of Call of Duty,” Kotick told FT. “We don’t really par tic i pate finan cially in that income stream. We would really like to be able to pro vide much more value to those mil lions of play ers play ing on Live, but it’s not our network.”

While one might feel bad that activi sion isn’t get ting in on it’s “share” of the prof its one does have to real ize that it releases $15 dol lar map packs that it sells mil lions of. Hav ing said this it isn’t like Activi sion is hurt ing for money.

Kotick’s solu tion is to turn to the PC, where it can set its own model for pric ing – not unlike what Bliz zard has done with World of War craft and Battle.net. Kotick stated that Activi sion would “very aggres sively” sup port the likes of HP and Dell in any attempt of mak ing an easy ‘plug-and-play’ PC that would hook up directly to the TV.



[Clipped from TheGamersBlog]
Related blog post: A short history of AV/Blizz, or how BNet 2.0 came to be