Tuesday, March 9, 2010

New Diablo II Maphacks

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firk
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Joined: 11 Oct 2007
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Location: Moscow
New postPosted: Tue Mar 09, 2010 2:39 am Post subject: Maphack 1.11b/1.12a/1.13a/1.13b
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Works with all these patches (tested on my comp, and think that for others it works too). May be it will work for 1.13c or other future patches.

Code is dirty and can contains bugs, but seems to work fine.
Also, it can be unsafe to use it on realm with warden (i don't want to check this with my cdkeys, but all d2 code patches are invented by myself, so it is very likely that blizz never seen this and so will not ban for this at least until warden update). Warden does not not on PTR 1.13b for now.

How to use: run injector (from archive or anything other), inject dll to d2 when you want. To reveal map: press F9 and then move your char (wal/run/tele/anything else), current level will be revealed.

http://www.speedyshare.com/files/21334154/d2me-11x.rar

Thanks to: thohell (multipatch support ideas), emjay (information about how to find room2 struct), McGod (how to reveal required room), TheAce (revealing function pointer)

Support thread available if you need help with this.
http://www.edgeofnowhere.cc/viewtopic.php?t=448643



[ Download snoogans ]

gonzoj
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Joined: 30 Aug 2009
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New postPosted: Tue Mar 09, 2010 12:53 pm Post subject: snoogans v 0.3 (1.12a & 1.13b maphack for linux)
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Hey there.

I decided to release my maphack today, after I've been updating the structs and pointers the last couple of days. It's licensed under the GPL, so feel free to use any of the updated structs / pointers. Some of the structs haven't changed in regards to the members I need (they're not tagged as updated in the source) and I haven't bothered to check the rest of the offsets.

Well, it isn't groundbreaking at all, really. However the fact that it runs "natively" under linux (tested on debian, ubuntu), ignoring that it requires wine to initialize the module as well as running diablo, might be interesting.

In order to use snoogans, you'll need an injector. I might release my own implementation which I'm using some time soon, when I'll have time to clean up the code (it's really dirty right now). Anyway, there are several available, just take one of them in the meantime.

As I noted in the topic, you can build the maphack for both versions. Check the README for detailed installation instructions and a list of its features. Please take also note of the CREDITS file, since this is not entirely my own work and there are a lot of people I have to thank. If I missed to credit someone, drop me a line. If someone is actually using this and encountering bugs / problems, let me know as well.

I've been using this for quite some time now, and haven't been banned so far. However, use it at your own risk and don't blame me if you get banned.

Feel free to comment, I appreciate any feedback.

Eventually, a screenshot for your viewing pleasure:


Download:
http://www.speedyshare.com/files/21341282/snoogans.tar.bz2

1 comments:

  1. I am trying it now on 1.13c. It seems to work, unlike most of the others that claim to work on this patch (which all crash the game). I love how monsters show up on the map, that is a great addition that I am sure I will love.

    Presently I am testing it on a dummy new account to preserve my good characters and gear. How long would Blizzard take before banning my level 1 barbarian lab rat if they detect it and care to ban? I would love to use it for real as soon as possible if it ends up being safe.

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